Red lanes lock onto your position, then fire after at least 1.05 seconds. Step clear of the marked area. Enemy rings warn you before a volley.
BUILD YOUR FIREPOWER. BREAK THE SWARM.
FIRST STRIKEONSLAUGHT
Crack the supply crates.
Turn a firing line into a firestorm.
OPERATION: BLACK CHANNEL
THE CITY
NEEDS A
LAST STRIKE.
Break a crate. Choose firepower or repair.
Chain kills. Overdrive. Keep pushing.
Daily onslaught · no time limit · weapon upgrades · recharging dashes
SKILL WINS. EVERY TIME.
Read the threat. Choose your advantage.
Space or the DASH button gives 0.55 seconds of protection and faster movement. One charge returns every seven seconds. Repair crates also refill one dash. The cyan core is vulnerable; the bright outer ring shows protection. A green crate adds a one-hit shield.
Scout 100 · sniper 180 · heavy 240. Five chained kills raise the multiplier, up to ×4. A clean sector adds 800. Defeat each Warden for 5,000 plus 400 per armor plate, then push into the next assault.
Break the gold GUN +1 crate for permanent extra barrels, or the green REPAIR +1 crate for armor, a one-hit shield and a dash. At full armor it becomes a SHIELD crate. Gold crates also grant eight seconds of overdrive, even at max gun level. Collecting one removes its partner. Eight chained kills trigger four seconds of overdrive. The first Warden arrives at 1:30. Victory opens the next assault; there is no time limit. Pausing or hiding the tab stops play. Use Pause to end a run and bank your score.
Your place on the leaderboard
The next round starts —, your local time. Each qualifying run can earn its own place on the board. Everyone flies the same daily mission under the same scoring rules. If ranked play is unavailable, practice mode keeps you flying.