About Neon Sortie
Take a twin-engine fighter into endless hostile skies. Squadrons arrive faster and missiles accelerate as you climb through the sectors. Stay sharp, chain kills and use your barrel roll to survive the crossfire. No finish line — fly as long as you can.
How to play
- Drag to steer on touch screens. On desktop, move the mouse or use WASD / arrow keys. Your fighter fires automatically. The upper sky is the enemy approach zone.
- Press Space, tap ROLL or tap with a second finger to barrel roll. Two charges; one recharges every 8 seconds. A roll shields you for 0.8 seconds and clears nearby missiles.
- Protect the glowing cockpit core; aircraft collisions also hit the fuselage. You have three hull points. A hit breaks your combo and briefly shields you. Fly 25 seconds without a hit to restore one hull point.
- Enemy squadrons arrive faster and missiles accelerate over time. Watch for the amber nose flash before they fire; leave yourself an escape route.
- Break paired crates and collect GUN +1 or REPAIR +1. Guns gain permanent barrels (up to level 4), homing rockets from level 2, eight seconds of wide fire and six seconds of overdrive. Green crates restore hull, add a one-hit shield and refill a roll. Every 24 kills drops an extra supply.
- Chain ten kills for four seconds of overdrive. Eight-second swarms alternate with short regroup windows. There is no forced finish. Pause to take a break or end the flight and bank your score.
Scoring
- Scout 100 · Interceptor 250 · Bomber 700 points.
- Your 10th, 20th and 30th consecutive kill raise the multiplier to ×2, ×3 and ×4. Taking a hit resets it.
- All kill points are banked immediately. Survival time earns no passive points.
- Daily formations are shared. Rankings use this new endless-flight ruleset; older mission scores stay separate.
Your next climb starts here
- When does the next round begin?
- A fresh shot at the leaderboard starts —, your local time. The whole world starts the next round together.
- What happens at the reset?
- Today's board becomes final and a fresh, empty board opens. A run started less than six minutes before the reset may finish after the board has closed — that run can't be registered.
- How are ties ranked?
- Equal scores: the newer entry ranks higher, so a tie with 20th place still gets you on the board.
- Can one player hold several places?
- One player, one personal best per game, each round. Beat your score to climb higher. Your record follows this browser; clearing site data or switching devices gives you a fresh start.
- What happens when a game gets an update?
- If scoring changes, a fresh leaderboard keeps the competition fair. Everyone on that board plays by the same rules.
Your preflight briefing
- Does the game end after two minutes?
- No. Two minutes is the first survival challenge, not a timer. The attack builds steadily, then settles at a demanding but bounded pace. Eight-second swarms alternate with short regroup windows. There is no forced finish.
- Is the mission the same for everyone?
- Yes. The daily seed gives every pilot the same aircraft formations. Aimed missiles respond to your position, so learning when to move matters as much as learning the formation.
- Can I recover from a hit?
- Yes. Fly 25 seconds without a hit to restore one hull point, or collect repair crates or supplies earned every 48 kills. Green supplies also add a one-hit shield and refill a roll. At full hull, their protection still counts. Barrel rolls recharge during flight. Your kill points stay banked even when a hit resets your combo.
- How do I finish a long flight?
- Open pause and choose “End flight & bank score”. You can also resume and keep flying. A daily leaderboard closes at its reset time, even if your flight continues.
- Can I fly when rankings are unavailable?
- Absolutely. Practice mode keeps you flying while rankings are unavailable. Those runs are for honing your skills and do not enter the leaderboard.
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